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Exeunt Press's avatar

For more academic-style writing about tabletop games, I highly recommend the series published by CRC and edited by Geoff Engelstein. Thematic Integration in Board Game Design (Shipp, 2024) and Cardboard Ghosts (Holland, 2025) are outstanding.

I have Graphic Design for Board Games and Worldbuilding for Game Designers on my TBR shelf.

Spenser's avatar
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I think you gesture at this but I genuinely think that the problem with a lot of what I'll call popular/factional ttrpg theory is that it frequently begins with one's own play experience, and so takes as axiomatic what works and doesn't work before any theoretical inquiry even begins. That's fine if all you're doing is defining your own area of interest, but trying to spin up a grand unifying theory from those personal axioms strikes me as deeply self-indulgent.

On the bright side, something I do see increasingly over the past few years is folks saying some version of, "It's not for me, but plenty of people enjoy it, so I'll assume it works," which is deeply heartening to me. The scene could always be better, but it used to be much worse, so I'll take what I can get!

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