Tacticians of Ahm, my game of tactical roleplaying in a digital fantasy world, is now itchfunding! I’ve been writing about the design and playtesting of this game here on the Missives for months, and the basic layout version of the core rulebook is finally here! Buying in now ensures you get access to all future updates to the core set (including art and layout complete versions of the core rulebook, a starter campaign zine bringing characters from Level 1 to Level 4, and a setting zine with loads of new enemies, magic items, classes and more) at its lowest price ($15). With each update, the price will go up towards its final retail digital price of $45 so get in now if you are interested!
Tacticians of Ahm is a tactical combat-focused tabletop roleplaying game in the corrupt3d fantasy world of Ahm. A bit-rotten blight has appeared in the Northern Sea and from it flows the Corrupt1on, fractured light and shattered shapes sowing chaos across the realm. As Tacticians, you alone are prepared to face the darkness spreading across the lands and reunite the scattered peoples of Ahm.
Unique Elements of Tacticians of Ahm:
Always-hit, set-damage grid-based combat!
Class-specific attack patterns, abilities, and more!
Easy-to-use weapon and ability diagrams!
Rules light out-of-combat play using a single d20!
A digital fantasy world corrupting with age!
You know it's a video game, but your characters don't!
Inspired by video games like Into the Breach, Final Fantasy Tactics and Fire Emblem, Tacticians of Ahm was created out of a desire to maintain the rewarding tactical choices and big dramatic moments of traditional grid-n-minis TTRPG combat without slowing the pace of play by removing as many of the frustrating aspects of play as possible and streamlining the rest. Combat is fast and furious! You can always easily read your abilities, know the damage you will do (and when you can do it), and more.
WHY ITCHFUNDING?
Financially, Itchfunding helps offset a portion of the risk inherent to a project like this by allowing me to raise funds up front for more art (by Helena Satana), expert editing (by Jarret Crader), and professional layout (TBD) while also letting you experience the core game now and come along for the ride as it grows in the future (all for a lower-than-final retail price)! For more information on my plans for the continued growth of Ahm, see the full Development Roadmap on the Itch page (I’ve got lots planned for the next several months).
Support the project, get the core rulebook now, and secure loads of free updates!
I’ll be back later this month with your regularly scheduled Missive! Thanks for reading (and checking out the new game)! - Christian
Congratulations on the launch!