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Chris Air's avatar

Great post. Big up to more thoughful fiction in game books. Moments of micro-fiction--even a subheader phrase, diegetic excerpts, or NPC quotes--help infuse a game with more character, and better inspire play.

The PDP is great. For how much baggage these three lil rolls could bring to a game, it's impressive how concise it is. Also, I hadn't considered it when I heard Quinn's review, but my first Mothership pamphlet pair, The Sleeper Crew, is also a party-galvanization tool, giving all the PCs a common goal and similar backgrounds. (Also weird mutation stuff because I guess that's what I always do, haha.)

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GaboKerr #RPGLATAM's avatar

Great insight on the book being inspirational and the game at the table being the sum of other factors. Maybe that’s why I have so many unplayed books: in fact they have been played because they inspired me on my tables somehow.

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